Android & iOS Game Studio · Fitzroy, Melbourne

We build pocket-sized worlds that people can’t put down.

NanoNexusRealm is an independent mobile game studio on Smith Street. We design, engineer, and live-operate original Android and iOS titles — plus co-develop games for partners who want console-grade polish on a phone.

4.8★ across 120k+ ratings+61 3 9419 6237
Scene from a NanoNexusRealm mobile game
0
Titles shipped
on the App Store & Google Play
0.0M
Lifetime downloads
across 40 countries
0.0
Avg. store rating
from 120k+ reviews
0
Years in Fitzroy
building on Smith Street
What we do

From napkin sketch to top-charting release

Full-cycle mobile game development handled in-house — engineering, art, audio, and post-launch live-ops. Fixed-scope pricing in AUD, no surprise invoices.

Original Game Development

Original Game Development

from A$48,0004–9 month builds

Concept, prototype, and ship a complete Android + iOS title in Unity or Unreal. Includes vertical-slice milestones every fortnight, store submission, and a 30-day post-launch patch window.

Co-Development & Porting

Co-Development & Porting

from A$220/hrrolling sprints

Drop our engineers and technical artists into your project to hit a deadline, add a feature, or port a PC/console build to mobile at 60fps. Dedicated Slack channel and weekly playable builds.

Live-Ops & Retention

Live-Ops & Retention

A$3,200/momonthly retainer

Seasonal events, battle passes, A/B-tested economies, and crash monitoring for your published game. We treat D1, D7, and D30 retention as the scoreboard and report on it every Monday.

Playtest Lab & UA Creatives

Playtest Lab & UA Creatives

from A$1,9002-week cycles

Moderated playtests with real players in our Fitzroy studio, plus performance-tested video and playable ad creatives ready for Meta, TikTok, and Google UA campaigns.

The people

A small studio that ships like a big one

Fourteen developers, artists, and designers working out of one room above Smith Street. Here are the leads you’ll actually talk to.

Mara Vasquez, Studio Director & Game Designer

Mara Vasquez

Studio Director & Game Designer

Ex-Halfbrick designer who has shipped six chart-topping mobile titles and mentors at RMIT’s games program.

Dev Anand, Lead Engineer

Dev Anand

Lead Engineer

Unity and Unreal specialist obsessed with 60fps on five-year-old Android hardware and sub-40MB downloads.

Priya Nakamura, Art & Animation Director

Priya Nakamura

Art & Animation Director

Hand-crafts the studio’s signature painterly look and runs our stylised 2.5D pipeline end to end.

Callum Reid, Live-Ops & Data Lead

Callum Reid

Live-Ops & Data Lead

Turns retention dashboards into events players love, without dark patterns or pay-to-win economies.

Player love

What players and partners say

Straight from store reviews and studio partners we’ve shipped alongside.

Nebula Drift runs buttery smooth on my three-year-old Pixel and the seasonal events actually feel handmade. Easily my most-opened app this year.
JJordan M.Brunswick, VIC · March 2026
We handed NanoNexusRealm a stalled Unreal build and they had a 60fps mobile port playtesting in six weeks. Communication was relentless — in a good way.
SSophie L.Sydney, NSW · January 2026
Their playtest lab caught an onboarding drop-off we’d missed for months. D1 retention jumped 11 points after the fixes they recommended.
AAiden T.Auckland, NZ · November 2025
The live-ops team treats our economy like a craft, not a slot machine. Revenue is up and the community is happier — rare combination.
HHana K.Fitzroy, VIC · February 2026
Plans

Clear pricing for every stage of a game

Pick a starting point — we’ll scope the details together on a free 30-minute call. All prices in AUD, GST included.

Prototype

Prove the fun before you commit.

A$12,500
  • 4-week playable prototype
  • Core loop + one level
  • Android test build (.apk)
  • Recorded playtest session
  • Go / no-go recommendation
Choose plan
Most popular

Full Production

A complete, store-ready title.

A$48,000+
  • Android + iOS release build
  • Original art, audio & UI
  • Fortnightly milestone demos
  • Store submission handled
  • 30-day post-launch support
  • Analytics & crash reporting
Choose plan

Live Studio

Keep your game growing.

A$3,200/mo
  • Seasonal content & events
  • A/B-tested economy tuning
  • Weekly retention reporting
  • Priority bug patching
  • UA creative production
Choose plan
Get in touch

Pitch us your game

Tell us where your project is today. We reply to every enquiry within one business day, and the first call is always free.

Studio
85 Smith Street, Fitzroy VIC 3065
Studio hours
Mon–Fri, 9:30am–6:00pm AEST